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Psychoborg

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Devlog

  • Game Design Musings
    October 08, 2023 by Zidsmith
    Game design is so rewarding, but also quite difficult. I have been looking to a lot of other indie game devs to get inspiration and understanding of what they did and how they did it. I keep a list of... Continue reading
  • Version 0.4.1
    October 08, 2023 by Zidsmith
    It took me about 3 weeks to get in all these new features. I really wanted to make some bigger changes to the game to try and make things slightly more interesting. It was pretty hard deciding what to... Continue reading
  • Version 0.4
    September 12, 2023 by Zidsmith
    This version has a bunch of updates! I learned a lot from making this version, especially some techniques on doing analysis of a game that I really like and trying to recreate its attack pattern. Try... Continue reading
  • Version 0.3
    August 23, 2023 by Zidsmith#alpha, #prototyping
    Version 0.3 was quite a challenge. I learned a lot more about Behaviour Trees and how AI works in UE5, while trying to create the new enemy type which I call the Grabber. The grabber grabs you. I thin... Continue reading
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